

Players weren't interrupted by canned cut scenes, but learned about Rapture through hidden tape recordings, signs or messages scrawled on walls or other clues. It's a game that sticks in players' heads for countless reasons: the underwater setting of Rapture, the Big Daddy, Andrew Ryan, those crazy vending machines dispersing ammo, weapons and superpowers.īioShock was also a shining example of video game storytelling. Think back about this video game console generation and its greatest moments, and near the very top is 2007's BioShock.
